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Art of Game Design
The Art of Game Design: A book of lenses.


D'Artiste Character Modeling 3


Sketching User Experiences: The Workbook
Publication date: December 2011


301 ways to go green
301 Ways to Go Green
Quick hitting Green Tips are organized into 14 chapters.

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Producing Games

Master the secrets behind video game production - from concept to completion - with these comprehensive tips and tricks from two accomplished, working game producers. Discover how to lead a team, communicate effectively, budget, schedule, staff, and design quality next-generation games. Producing Games walks you through every stage of the production process with a focus on the part the producer plays at each phase.

*What it takes to be an effective producer in the world of video games

*All the key roles in game development and how they relate to the game producer

*How to manage budgets, staff, schedules, and the overall vision of the project

*The secrets behind one of the most misunderstood roles in the gaming industry - including tips on communication and team leadership

*The art of managing management - their expectations and communication

*Maintain the vision of the game throughout the entire development process and how to save troubled projects

*Companion website includes sample milestone schedules, a glossary, and more



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